Hi Kaidoom,
Cool question, I’ve been keen on understanding Chaos Vehicles better, so I tried looking into this.
In https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosWheeledVehicleMovementComponent.cpp (You must link your github account to Epic and be logged in to see this)
I found 2 instances of WheelWidth
float Radius = PVehicle->Wheels[WheelIdx].Setup().WheelWidth * 0.5f;
and then that ‘Radius’ float was used for some line traces. I wonder if someone has confused Wheel Width (How fat a tire is, as in length of contact patch) with how wide a rim is.
- In a block of commented-out code for calculating WheelDimensions
I realize that isn’t particularly helpful, but hopefully it can unlock some new ways on our paths to grokking Chaos Vehicles.