# Chaos Vehicle Replication, turning off "Replicate Physics to Autonomous Proxy" causes desync between client and server

**URL:** <https://forums.unrealengine.com/t/chaos-vehicle-replication-turning-off-replicate-physics-to-autonomous-proxy-causes-desync-between-client-and-server/1559711>\
**Category:** Programming & Scripting\
**Tags:** Replication, actor-blueprint, unreal-engine, Blueprint, question, replicating\
**Created:** [December 26, 2023, 7:35am UTC](https://forums.unrealengine.com/t/chaos-vehicle-replication-turning-off-replicate-physics-to-autonomous-proxy-causes-desync-between-client-and-server/1559711 "2023-12-26T07:35:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Zarrar2802](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zarrar2802/32/710746_2.png) [@Zarrar2802](https://forums.unrealengine.com/u/Zarrar2802)\
**Post date:** [December 26, 2023, 7:35am UTC](https://forums.unrealengine.com/t/chaos-vehicle-replication-turning-off-replicate-physics-to-autonomous-proxy-causes-desync-between-client-and-server/1559711/1 "2023-12-26T07:35:45Z")

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Having “Replicate Physics to Autonomous Proxy” on the mesh component causes this desync. How can I fix this or is there any other way to replicate Chaos vehicles without having to replicate physics as its too jittery
