Chaos vehicle is acting odd on one particular skeletal mesh

Update: It seems to have something to do with the way the vehicle movement component is adding the wheels to the vehicle. If I move the vehicle’s collision box higher, the vehicle begins to flip out of control. Lower, and the wheels sink through the ground.

Is there a way to render the wheels added by the component to debug?

I have tried p.Vehicle.ShowAllForces but it seems to do nothing.