Chaos Ragdoll Rigid Bodies not Falling Asleep Properly

Hi Benjamin,

I’ve taken a look into this, and the issue in this case is the interaction from the Physical Animation Component, and the Physics Engine was at fault. Essentially the Kinematic Target type is reset each tick, and it is designed to go through a multi tick stage process which isn’t happening. The simplest, and likely default way of using this is to add an extra node to your blueprint to set the SkeletalMesh to a nullptr as in the picture attached. This then stops the per tick update from the PAC and the character will then go to sleep.

[Image Removed]If you can try this and confirm it works on your end that’d be much appreciated.

All the best

Geoff