Chaos Ragdoll Rigid Bodies not Falling Asleep Properly

Hi Benjamin,

Yes this is intentional. I am a little surprised that the function below this isn’t putting the whole island to sleep, but that could be due to the jittering you mention.

I’d suggest using a system approach for this (ie call through the ‘owner’ class) - there are functions such as USkeletalMeshComponent::IsAnyRigidBodyAwake and USkeletalMeshComponent::PutAllRigidBodiesToSleep which should help you.

All the best

Geoff Stacey

Developer Relations