Hi Benjamin,
I’m really struggling to see this on my end. I can get it in the editor, but not in game (although it can take upto 10 seconds in some cases). From chatting with the devs as well, and from what I’ve had in support wise, this is the first we’ve heard of this.
I was reflecting on this today, and if instability can be caused by the time changing even slightly in game, then I’d suggest you specifically alter the Physics Asset’s solver properties - this way any extra cost is localised.
[Image Removed]Initially I’d increase the Velocity solver counts from 2 to 4 and see if that fixes it.
UE4 won’t really help much in this case, this is a completely different physics engine, and they have completely different advantages and disadvantages. (As far as I can remember, Physx is a velocity based engine, we are a position based engine, so completely different in at least one major component).
All the best
Geoff