Chaos physic fracture in Niagara system

I’m making a skill for my character using Niagara system, something like: summon a meteor to hit the floor (then the meteor crashed into pieces).

Due to my knowledge at the moment, the fracturing can be handle by Chaos Physics system (i’m totally new to it), which is assigned to static meshes on the level.

So idk if there is any solution to make fracturing happen right in the niagara system effect? Thanks a lot!!