# Chaos objects not working in a package build

**URL:** <https://forums.unrealengine.com/t/chaos-objects-not-working-in-a-package-build/461371>\
**Category:** World Creation\
**Tags:** package, build, unreal-engine, FeatureRequest, Physics, test, question\
**Created:** [February 5, 2020, 3:42pm UTC](https://forums.unrealengine.com/t/chaos-objects-not-working-in-a-package-build/461371 "2020-02-05T15:42:31Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![jkinz3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jkinz3](https://forums.unrealengine.com/u/jkinz3)\
**Post date:** [February 5, 2020, 3:42pm UTC](https://forums.unrealengine.com/t/chaos-objects-not-working-in-a-package-build/461371/1 "2020-02-05T15:42:31Z")

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I’m packaging my build in the test configuration (with the cooker set to Test as well). Unfortunately, none of my chaos objects are showing in the build. They just aren’t there. Anyone know why this could be?

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**Author:** ![V0xFire](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@V0xFire](https://forums.unrealengine.com/u/V0xFire)\
**Post date:** [February 10, 2020, 1:19pm UTC](https://forums.unrealengine.com/t/chaos-objects-not-working-in-a-package-build/461371/2 "2020-02-10T13:19:22Z")

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hey buddy,

did you include the line that are added to the editor.target.cs into your build targets?

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**Author:** ![CobaltBlueVFX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CobaltBlueVFX](https://forums.unrealengine.com/u/CobaltBlueVFX)\
**Post date:** [April 5, 2025, 1:04pm UTC](https://forums.unrealengine.com/t/chaos-objects-not-working-in-a-package-build/461371/3 "2025-04-05T13:04:33Z")

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before simulate, need to turn off nanaite
