Channel Packed Textures Compression

What about alpha packing the Roughness in Albedo {CR} as one texture and the Normal, Ambient Oclusion and Displacement {NOH} as the second texture…? Is this bad? Texture Compression and Settings - UE4 Materials 101 - Episode 9 - YouTube
I’ve just started learning, if i didnt understood the matter im sorry, but i hope the link helps