Changing VR World Scale with Blueprint

Is it possible to adjust the VR world scale in-game via a blueprint? I assume I should be able to use Cast to WorldSettings to adjust the WorldToMeters variable, correct?


	/** scale of 1uu to 1m in real world measurements, for HMD and other physically tracked devices (e.g. 1uu = 1cm would be 100.0) */
	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=VR)
	float WorldToMeters;

If so, would it be possible to have 2 players use two different values? I assume not since it is a world setting but my fingers are crossed.

its not possible with a blueprint without some code changes. I did this recently. It also creates a whole new set of issues as it must not be intended to just change that value.