# Changing values in base class (C++) does not propagate to child Blueprint

**URL:** <https://forums.unrealengine.com/t/changing-values-in-base-class-c-does-not-propagate-to-child-blueprint/313079>\
**Category:** Blueprint\
**Tags:** unreal-engine, bug-report, Blueprint, CPP, question\
**Created:** [March 29, 2015, 9:17pm UTC](https://forums.unrealengine.com/t/changing-values-in-base-class-c-does-not-propagate-to-child-blueprint/313079 "2015-03-29T21:17:14Z")\
**Posts on this page:** 1\
**Showing post:** 20

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**Author:** ![anonymous\_user\_2b03d27c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2b03d27c](https://forums.unrealengine.com/u/anonymous_user_2b03d27c)\
**Post date:** [February 6, 2017, 2:46pm UTC](https://forums.unrealengine.com/t/changing-values-in-base-class-c-does-not-propagate-to-child-blueprint/313079/20 "2017-02-06T14:46:28Z")

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Hey Bullyproof-

Since UE-13304 is already resolved, it’s likely that your issue is something different. It would be best to create a new post with as much information and details as possible to help us investigate your issue separately.

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_[View the full topic](https://forums.unrealengine.com/t/changing-values-in-base-class-c-does-not-propagate-to-child-blueprint/313079)._
