# Changing the offset in the middle of an animation for retargeting 

**URL:** <https://forums.unrealengine.com/t/changing-the-offset-in-the-middle-of-an-animation-for-retargeting/2855752>\
**Category:** Character & Animation\
**Tags:** unreal-engine, Epic-Pro-Support, question\
**Created:** [October 14, 2026, 10:02pm UTC](https://forums.unrealengine.com/t/changing-the-offset-in-the-middle-of-an-animation-for-retargeting/2855752 "2026-10-14T22:02:14Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous-edc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Post date:** [October 14, 2026, 10:02pm UTC](https://forums.unrealengine.com/t/changing-the-offset-in-the-middle-of-an-animation-for-retargeting/2855752/1 "2026-10-14T22:02:14Z")

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I am retargeting an animation using the IK retargeter. We have resized the character to about 80% of the previous version. The old animation is of a character going down an elevator. I have adjusted the Pelvis in the OP stack so that the Scale Vertical is 1.25, and have adjusted the offset. However, when I do, as the elevator goes down, the feet don’t remain in the same position. It’s mostly there, but I was wondering if there was a way to adjust the offset mid-animation, like key a value for the offset at one point, then key it at a new point so it better sticks to the new animation. Any advice?

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**Author:** ![anonymous-edc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Post date:** [October 14, 2026, 10:02pm UTC](https://forums.unrealengine.com/t/changing-the-offset-in-the-middle-of-an-animation-for-retargeting/2855752/2 "2026-10-14T22:02:18Z")

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**Steps to Reproduce**  
Load IK Retargeter with IK Rig for original sized character and 80% resized character

Load animation I want to retarget.

Set the Scale Vertical to 1.25.

Set the Transformation Offset Global Offset Z to -4.7 at key 0.

Scroll to end animation.

See that the animation at the end would be better at Z -2.5.

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**Author:** ![DDeVoe](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ddevoe/32/1000886_2.png) [@DDeVoe](https://forums.unrealengine.com/u/DDeVoe)\
**Post date:** [October 15, 2026, 4:41am UTC](https://forums.unrealengine.com/t/changing-the-offset-in-the-middle-of-an-animation-for-retargeting/2855752/3 "2026-10-15T04:41:37Z")

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Hey there,

You can’t do this with Retargeter. You would need to do this with Control Rig if you want to modify the pose live.

It sounds like your scale adjustment is causing your animation to be at a different point because of the translation scaling that happens. A smaller character won’t move the full distance like a larger one. _Blend to Source Translation_ can help by moving the pelvis to the same location, but then you’ll have foot sliding that you’ll need to fix.

Dustin

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