# Changing the linear damping of destructible mesh chunks

**URL:** <https://forums.unrealengine.com/t/changing-the-linear-damping-of-destructible-mesh-chunks/299574>\
**Category:** Blueprint\
**Tags:** chunks, unreal-engine, Destructible-Mesh, UE4, Blueprint, question\
**Created:** [November 21, 2014, 9:09pm UTC](https://forums.unrealengine.com/t/changing-the-linear-damping-of-destructible-mesh-chunks/299574 "2014-11-21T21:09:17Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Madsim](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Madsim](https://forums.unrealengine.com/u/Madsim)\
**Post date:** [November 21, 2014, 9:09pm UTC](https://forums.unrealengine.com/t/changing-the-linear-damping-of-destructible-mesh-chunks/299574/1 "2014-11-21T21:09:17Z")

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Hi there, i try to change the falling speed of the chunks of a destructible mesh. So far i figured out how to enable physics via blueprint and how to set various options for the physics simulation and linear damping works perfectly for what i want to do. I can dynamically change the falling speed of my mesh.

The problem is, this seems to be applied to the chunks only **before** the mesh fractures. As soon as the mesh is fractured i have no control over the linear damping anymore. My guess is that the chunks are not the same mesh as their parent!? I tried to get some kind of reference to the chunks out of the destructible mesh actor or casting it in some way, but without any luck … Help would be much appreciated!

 ![21870-destruction_test.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/8/c/f8c42239f919fee44db59dedfef7934404208317.jpeg)

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**Author:** ![Madsim](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Madsim](https://forums.unrealengine.com/u/Madsim)\
**Post date:** [November 26, 2014, 11:12pm UTC](https://forums.unrealengine.com/t/changing-the-linear-damping-of-destructible-mesh-chunks/299574/2 "2014-11-26T23:12:11Z")

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Nobody? Not even a hint how destructible meshes are organized internally?

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [December 18, 2014, 10:35pm UTC](https://forums.unrealengine.com/t/changing-the-linear-damping-of-destructible-mesh-chunks/299574/3 "2014-12-18T22:35:27Z")

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Hi Madsim,

Thanks for reporting this. I’ve entered a bug report for this issue with the chunks not honoring the set linear dampening when set via blueprints.

For your reference this is the ticket number for this issue: UE-6896.

Thank you!

Tim

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**Author:** ![Madsim](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Madsim](https://forums.unrealengine.com/u/Madsim)\
**Post date:** [December 18, 2014, 11:20pm UTC](https://forums.unrealengine.com/t/changing-the-linear-damping-of-destructible-mesh-chunks/299574/4 "2014-12-18T23:20:32Z")

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Thanks a lot!

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**Author:** ![GreasyExcretion](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GreasyExcretion](https://forums.unrealengine.com/u/GreasyExcretion)\
**Post date:** [July 31, 2015, 3:27pm UTC](https://forums.unrealengine.com/t/changing-the-linear-damping-of-destructible-mesh-chunks/299574/5 "2015-07-31T15:27:36Z")

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Did you find a workaround for this? I’m having the same issue with 4.8.1

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**Author:** ![Madsim](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Madsim](https://forums.unrealengine.com/u/Madsim)\
**Post date:** [July 31, 2015, 10:12pm UTC](https://forums.unrealengine.com/t/changing-the-linear-damping-of-destructible-mesh-chunks/299574/6 "2015-07-31T22:12:10Z")

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Hi potoo, unfortunately I never solved this one. Tim wrote in his answer that there is a ticket for that. Maybe someone of the staff can give us a status on that ticket?

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [August 2, 2015, 1:43am UTC](https://forums.unrealengine.com/t/changing-the-linear-damping-of-destructible-mesh-chunks/299574/7 "2015-08-02T01:43:27Z")

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Destructibles really aren’t a priority for Epic at the moment. All of these issues are backlogged unless it’s a crash unfortunately. This is something we would like to change, but we just don’t have the resources to dedicate to it at the moment.
