I started with the third person template c++ and I am trying to recreate WoW like controls. The fresh project didn’t have a mouse and I thought it had something to do with a default PlayerController so I created my own PlayerController and set
this->bShowMouseCursor = true;
this->bEnableClickEvents = true;
I also created my own
InputComponent->BindAxis("Turn", this, &AMyProject3Character::Turn);
InputComponent->BindAxis("LookUp", this, &AMyProject3Character::LookUp);
which are just calling AddControllerXXXInput
Now I am able to see the mouse but I can only move my camera when I press the left or right mouse button. How would I change this default behavior? I can’t seem to find anything in the PlayerController.
I also find it strange that it knows the left and right mouse buttons because I haven’t bound them in my input settings.