Hello all,
I am have an issue which I have searched to the ends of the internet and cannot find the solution to.
As you can see in the clip below, the character is slowly rotating towards the camera each time I play the animation.
I have tried two Mixamo Converters and I assure you that this mesh has a functional root bone. This is happening on a bunch of different animations and it’s really restricting what I want to do.
I presume that the issue is because the character collision is a capsule, not a box. My research suggests the capsule is not easy/not possible in blueprints to replace and thus I don’t want to resort to this unless I have to.
Do you have any other solutions?