I have an FPS character blueprint with initial PostProcessing effects that seem to work well.
I tried changing those settings via the BP (for example, changing some MotionBlur-related values while Dashing), by changing my PostProcess component’s Settings while dashing, then changing it back to its default state once the character’s dash is complete (as seen in the attached screenshot).
It doesn’t work!
For example - my default MotionBlur Amount value is 0.0, and it should be changed to 1.0 while dashing.
I’m printing the current MotionBlur Amount at each Tick, and it’s always 0.0 (also while dashing).
So, what am I doing wrong here?
If I want to temporarily add certain PP effects for certain character actions - what’s the correct way of achieving this?
Thanks in advance!