# changing possessable between takes a problem? 

**URL:** <https://forums.unrealengine.com/t/changing-possessable-between-takes-a-problem/2853482>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine, question\
**Created:** [November 10, 2026, 6:05pm UTC](https://forums.unrealengine.com/t/changing-possessable-between-takes-a-problem/2853482 "2026-11-10T18:05:39Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![teezeCrost](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@teezeCrost](https://forums.unrealengine.com/u/teezeCrost)\
**Post date:** [November 10, 2026, 6:05pm UTC](https://forums.unrealengine.com/t/changing-possessable-between-takes-a-problem/2853482/1 "2026-11-10T18:05:40Z")

</div>

I’m recording a scene in UE take recorder. I’m recording a single possessable actor at a time (recording to possessable) in the same take so they can act off each other. I have 3 actors.

I set one character’s auto-possess setting to player 0, and the others to disabled, record the take, stop, then set the next character to player 0 and the previous character to disabled. But when I go to record character B, Character A in the scene oddly scales to 34.295269. The character appears correctly in the recorded timline (with flashes of hugeness outside the timeline) but when recording characterB, I can see A’s capsule is enormous which obviously pushes the other characters away when I go to record them.

Am I going about this wrong, or is there another bug or mistake at play here? This is my first time recording takes. I’m not currently setup for multiple players and I only have one gamepad at the moment.

Thank you for any advice!
