I wanted to know if its possible to edit the Unreal Engine 4 base Physx code.
I was planning to introduce few custom damping and force like features to it.
Applying force or changing the physics linear velocity directly is not giving the best results as from what I have tested, GPU calculation have a 1 frame delay before GPU values get updated.
Also, if later I want to run the game with physics sub-stepping, it wont be possible to do.
So has any one tried any similar method to make it work?