I’m trying to change my Particle System Emitter Module values from values I have from my C++ class to Blueprints. Basically I have a user who tells me they want snow to fall at 50%. I want to take that number, feed it into my C++ class method and use that value to update the Particle System through Blueprints. I haven’t been able to do it solely on C++, that is why I’m trying with Blueprints.
If that is a better set up than this, I’m all ears! I’ve tried UFUNCTION(BlueprintImplementableEvent) and Native Event’s. I want my blueprint to just wait for the user to enter something and then for it to be read into the blueprints to update the particle system. Any ideas/tips would be much appreciated!