# Changing name of bootstrap .exe on PC 

**URL:** <https://forums.unrealengine.com/t/changing-name-of-bootstrap-exe-on-pc/2682796>\
**Category:** Pipeline & Plugins\
**Tags:** unreal-engine, Epic-Pro-Support, question\
**Created:** [November 4, 2025, 12:09am UTC](https://forums.unrealengine.com/t/changing-name-of-bootstrap-exe-on-pc/2682796 "2025-11-04T00:09:41Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![KyleBernelle](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@KyleBernelle](https://forums.unrealengine.com/u/KyleBernelle)\
**Post date:** [November 6, 2025, 3:01pm UTC](https://forums.unrealengine.com/t/changing-name-of-bootstrap-exe-on-pc/2682796/2 "2025-11-06T15:01:07Z")

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Hello Simon,

Changing the name of the exe as-is would require engine code edits, as the binary generation will be looking for that name. There’s a [thread here](https://forums.unrealengine.com/t/change-the-details-of-a-games-shipping-executable/455748) that goes over a similar situation, where the solution gives a bit more info on this.

When I package a fresh project, the BootstrapPackagedGame exe is named my project name. When you package yours, does it appear as “bootstrappackagedgame-win64-shipping.exe”?

There is a NoBootstrapExe command that can be set to true, would that be a viable option?

Thanks,

Kyle B.

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