Changing Movement Mode of one character affects other characters

Thanks for the links Amsirahc. In one of the threads they solved my “falling problem” by checking “Run physics with no controller” on the Movement Component. I also tried assigning an AI controller and that worked too! :slight_smile:

I’m still having the issue of the Movement Mode being shared between characters. I got an answer from another user in the Answer Hub - it looks like the Character class shares its movement mode among all children. If this is the case, then its not possible to have a character swim while another runs :(.

If anyone has found a workaround for this, please let me know!

Thanks!