# Changing LOD distances? LODs and foliage?

**URL:** <https://forums.unrealengine.com/t/changing-lod-distances-lods-and-foliage/292093>\
**Category:** World Creation\
**Tags:** unreal-engine, Foliage, question\
**Created:** [August 26, 2014, 6:05pm UTC](https://forums.unrealengine.com/t/changing-lod-distances-lods-and-foliage/292093 "2014-08-26T18:05:47Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![KernalPanic](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@KernalPanic](https://forums.unrealengine.com/u/KernalPanic)\
**Post date:** [September 1, 2016, 8:15pm UTC](https://forums.unrealengine.com/t/changing-lod-distances-lods-and-foliage/292093/10 "2016-09-01T20:15:07Z")

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you beat me to the post. I reimported the exports from speedtree and the LOD’s appear to be working properly again. I think I done goofed and didn’t have the asset files checked out in source control as the files were locked. Once i checked the files out and reimported the changes took and my LOD are properly working once again. Thanks for your help.

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_[View the full topic](https://forums.unrealengine.com/t/changing-lod-distances-lods-and-foliage/292093)._
