Hi, Kris.
To allow a CineCameraActor to accept input you will need to add this node tree to the CineCameraActor’s BP:
(the Event listener could be something other than BeginPlay if you prefer)
This will allow the CineCameraActor access to the Enhanced Input Component and inputs you’ve defined and added to your Input Mapping Context.
Once this sequence of nodes has been added and compiled you can build and use Input Actions in the CineCameraActor BP.