Not sure if possible. I want to try streaming levels, but I have needs to change game modes between some levels. Is it possible either through C++ or Blueprints to change a level’s gamemode through a trigger?
Did you ever find a solution to this?
I’m looking for a solution as well. The best I could find is this. The only problem is he doesn’t mention how to change the GameMode manually. AGameMode::SetGameMode() seems like the method we want, but I can’t find it on AGameMode. There’s also UWorld::SetGameMode() believe that’s meant for games running on a server.