# Changing Game Mode on Open Level

**URL:** <https://forums.unrealengine.com/t/changing-game-mode-on-open-level/485400>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [June 26, 2021, 12:56pm UTC](https://forums.unrealengine.com/t/changing-game-mode-on-open-level/485400 "2021-06-26T12:56:20Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![dacabad](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dacabad/32/1069249_2.png) [@dacabad](https://forums.unrealengine.com/u/dacabad)\
**Post date:** [June 28, 2021, 2:37pm UTC](https://forums.unrealengine.com/t/changing-game-mode-on-open-level/485400/3 "2021-06-28T14:37:46Z")

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Micky is completely right. Unfortunately changing the GameMode in runtime does not trigger spawning those things. That is handled by the level during load, so in case you want to do that, my guess is you will have to reload the level. Instead, what you can do is manually override the GameMode you want to use when loading the level. I recommend you check the following post:

> [@Changing gamemode at runtime.](https://forums.unrealengine.com/t/changing-gamemode-at-runtime/81504/8):
>
> I want to make sure this is high in search results. As eXi mentions above, you can select the game mode via the options string with Game Mode Class Aliases set in the Default Modes section of Maps & Modes in Project Settings. Be sure to click the down arrow to expand the section. Different game modes in the same level for UE4. Multiple game modes for the same level. Although he’s mentioning the OpenLevel URL, this is also possible with the options string in the OpenLevel node, which might b…

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