# Changing download folder in Unreal launcher !!!

**URL:** <https://forums.unrealengine.com/t/changing-download-folder-in-unreal-launcher/37261>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine\
**Created:** [August 1, 2015, 10:19am UTC](https://forums.unrealengine.com/t/changing-download-folder-in-unreal-launcher/37261 "2015-08-01T10:19:31Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![anonymous\_user\_e6440671](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e6440671](https://forums.unrealengine.com/u/anonymous_user_e6440671)\
**Post date:** [August 1, 2015, 10:19am UTC](https://forums.unrealengine.com/t/changing-download-folder-in-unreal-launcher/37261/1 "2015-08-01T10:19:31Z")

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I haven’t downloaded the KiteDemo yet only because I got insufficient space on my SSD. I happily went to check if this feature’d been added everytime the update of launcher released recently, but ended up disappointed at all times. It’s not funny!

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**Author:** ![anonymous\_user\_e6440671](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e6440671](https://forums.unrealengine.com/u/anonymous_user_e6440671)\
**Post date:** [August 2, 2015, 3:02am UTC](https://forums.unrealengine.com/t/changing-download-folder-in-unreal-launcher/37261/2 "2015-08-02T03:02:38Z")

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![Steam.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/2/b/2b9d757a8fc29632a8efe9de3d36bf76768d2a47.jpeg)

This is how Valve achieved it in Steam, maybe inspiring.

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**Author:** ![CriErr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CriErr](https://forums.unrealengine.com/u/CriErr)\
**Post date:** [August 2, 2015, 8:17am UTC](https://forums.unrealengine.com/t/changing-download-folder-in-unreal-launcher/37261/3 "2015-08-02T08:17:40Z")

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+1 for that

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**Author:** ![BinarySword](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/binarysword/32/472675_2.png) [@BinarySword](https://forums.unrealengine.com/u/BinarySword)\
**Post date:** [August 2, 2015, 1:31pm UTC](https://forums.unrealengine.com/t/changing-download-folder-in-unreal-launcher/37261/4 "2015-08-02T13:31:17Z")

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+1 I feel your pain…

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**Author:** ![anonymous\_user\_e6440671](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e6440671](https://forums.unrealengine.com/u/anonymous_user_e6440671)\
**Post date:** [August 7, 2015, 12:56am UTC](https://forums.unrealengine.com/t/changing-download-folder-in-unreal-launcher/37261/5 "2015-08-07T00:56:12Z")

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A new launcher update was relesed yesterday, but this feature hadn’t been added as usual. ☹

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**Author:** ![Almost-Famous](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Almost-Famous](https://forums.unrealengine.com/u/Almost-Famous)\
**Post date:** [August 9, 2015, 10:52pm UTC](https://forums.unrealengine.com/t/changing-download-folder-in-unreal-launcher/37261/6 "2015-08-09T22:52:59Z")

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+1.

This should be a fairly high priority considering how common SSDs are becoming. I’ve been using symbolic links to push the downloads off my main (SSD) drive but I really hate having to go that route and symlinks are probably pretty intimidating to someone that hasn’t used them before.

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**Author:** ![anonymous\_user\_e6440671](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e6440671](https://forums.unrealengine.com/u/anonymous_user_e6440671)\
**Post date:** [August 12, 2015, 4:20am UTC](https://forums.unrealengine.com/t/changing-download-folder-in-unreal-launcher/37261/7 "2015-08-12T04:20:00Z")

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Thank you for replies. But why no official reply from Epic?

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**Author:** ![anonymous\_user\_7bfbae6a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_7bfbae6a](https://forums.unrealengine.com/u/anonymous_user_7bfbae6a)\
**Post date:** [August 12, 2015, 8:00pm UTC](https://forums.unrealengine.com/t/changing-download-folder-in-unreal-launcher/37261/8 "2015-08-12T20:00:48Z")

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Hey guys,

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

there is a section about making symbolic links and the such. This is what to do after a fresh install:

- download and install client

- open command prompt as an administrator.

- Say if I want to link my engine download into the file directory on my D drive “D:/Some Name/Put Engine Here” I would use the code:

mklink /D “C:\Program Files/Epic Games/4.8” “D:/Some Name/Put Engine Here”

- For the downloaded content (stuff in your vault) to move it into a folder called “D:/Some Name/Put Vault Here” I used the code:

mklink /D “C:/Program Files/Epic Games/Launcher/VaultCache” “D:/Some Name/Put Vault Here”

- then go into the D pathway and create the folder “Put Vault Here” in the “Some Name” folder

* * *

## NOTES:

For ease sake though I went into my D drive and created the path “D:/Program Files/Epic Games/Launcher” and just mirrored the save locations to what they would be like on the C drive.

Before you actually create the link you need to delete the file in the C drive. What I mean is if you are making the link to the VaultCache folder, you need to delete that folder in the C pathway. After you create the link, you need to create a new folder in the D pathway.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_e6440671](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e6440671](https://forums.unrealengine.com/u/anonymous_user_e6440671)\
**Post date:** [August 13, 2015, 2:57am UTC](https://forums.unrealengine.com/t/changing-download-folder-in-unreal-launcher/37261/9 "2015-08-13T02:57:48Z")

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> [@;](#):
>
> Hey guys,
> 
> [A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums](https://wiki.unrealengine.com/Troubleshooting_Launcher_Problems#The_Launcher_is_unable_to_download_content)
> 
> there is a section about making symbolic links and the such. This is what to do after a fresh install:
> 
> - download and install client
> 
> - open command prompt as an administrator.
> 
> - Say if I want to link my engine download into the file directory on my D drive “D:/Some Name/Put Engine Here” I would use the code:
> 
> mklink /D “C:\Program Files/Epic Games/4.8” “D:/Some Name/Put Engine Here”
> 
> - For the downloaded content (stuff in your vault) to move it into a folder called “D:/Some Name/Put Vault Here” I used the code:
> 
> mklink /D “C:/Program Files/Epic Games/Launcher/VaultCache” “D:/Some Name/Put Vault Here”
> 
> - then go into the D pathway and create the folder “Put Vault Here” in the “Some Name” folder
> 
> * * *
> 
> ## NOTES:
> 
> For ease sake though I went into my D drive and created the path “D:/Program Files/Epic Games/Launcher” and just mirrored the save locations to what they would be like on the C drive.
> 
> Before you actually create the link you need to delete the file in the C drive. What I mean is if you are making the link to the VaultCache folder, you need to delete that folder in the C pathway. After you create the link, you need to create a new folder in the D pathway.

Thanks a lot! It works perfectly. 😛

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<div class="post-metadata">

**Author:** ![anonymous\_user\_e6440671](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e6440671](https://forums.unrealengine.com/u/anonymous_user_e6440671)\
**Post date:** [August 13, 2015, 2:58am UTC](https://forums.unrealengine.com/t/changing-download-folder-in-unreal-launcher/37261/10 "2015-08-13T02:58:24Z")

</div>

> [@;](#):
>
> Hey guys,
> 
> [A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums](https://wiki.unrealengine.com/Troubleshooting_Launcher_Problems#The_Launcher_is_unable_to_download_content)
> 
> there is a section about making symbolic links and the such. This is what to do after a fresh install:
> 
> - download and install client
> 
> - open command prompt as an administrator.
> 
> - Say if I want to link my engine download into the file directory on my D drive “D:/Some Name/Put Engine Here” I would use the code:
> 
> mklink /D “C:\Program Files/Epic Games/4.8” “D:/Some Name/Put Engine Here”
> 
> - For the downloaded content (stuff in your vault) to move it into a folder called “D:/Some Name/Put Vault Here” I used the code:
> 
> mklink /D “C:/Program Files/Epic Games/Launcher/VaultCache” “D:/Some Name/Put Vault Here”
> 
> - then go into the D pathway and create the folder “Put Vault Here” in the “Some Name” folder
> 
> * * *
> 
> ## NOTES:
> 
> For ease sake though I went into my D drive and created the path “D:/Program Files/Epic Games/Launcher” and just mirrored the save locations to what they would be like on the C drive.
> 
> Before you actually create the link you need to delete the file in the C drive. What I mean is if you are making the link to the VaultCache folder, you need to delete that folder in the C pathway. After you create the link, you need to create a new folder in the D pathway.

Thanks a lot! It works perfectly. 😛

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<div class="post-metadata">

**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [August 13, 2015, 5:06pm UTC](https://forums.unrealengine.com/t/changing-download-folder-in-unreal-launcher/37261/11 "2015-08-13T17:06:13Z")

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Hey everyone,

I’m glad that you found the symbolic link solution.

This is an issue that we are aware of and it’s been logged in our tracking software.

Cheers,

TJ

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<div class="post-metadata">

**Author:** ![anonymous\_user\_c0687f281](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c0687f281](https://forums.unrealengine.com/u/anonymous_user_c0687f281)\
**Post date:** [August 13, 2015, 7:38pm UTC](https://forums.unrealengine.com/t/changing-download-folder-in-unreal-launcher/37261/12 "2015-08-13T19:38:57Z")

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+1 from me. I also ended up creating a NTFS Junction but that shouldn’t really be necessary.

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**Author:** ![thankstipscom](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@thankstipscom](https://forums.unrealengine.com/u/thankstipscom)\
**Post date:** [August 13, 2015, 8:11pm UTC](https://forums.unrealengine.com/t/changing-download-folder-in-unreal-launcher/37261/13 "2015-08-13T20:11:48Z")

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nice find.

Is there also a way to stop the launcher from running when I open my project directly? It always loads the launcher and the marketplace page. I sometimes catch it and close it quick, but if I do that it actually opens again within the same launch. Normally it wouldnt be terrible to just close it, but since the editor crashes 10-30 times a day for me, it gets annoying.

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**Author:** ![VeganApps](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/veganapps/32/1198354_2.png) [@VeganApps](https://forums.unrealengine.com/u/VeganApps)\
**Post date:** [December 23, 2015, 2:53pm UTC](https://forums.unrealengine.com/t/changing-download-folder-in-unreal-launcher/37261/15 "2015-12-23T14:53:06Z")

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My small SSD has only 60 GB for other software than Windows so I vote this +10/10.
