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Changing Destructible Mesh collision response has no effect

Collision response to channels doesn’t seem to work with destructible meshes. I even tried setting the collision to false.

What I’m trying to do:
When the destructible mesh is broken, set its collision responses for Visibility, Camera, and Pawn to Ignore.

What happens:
When the destructible mesh is broken everything works except the parts that change its collision responses. (it still responds to the player, camera, and visibility tracers)

Should I assume that DMeshes can’t have these settings changed in-game?