Hi, im pretty new to UE4 but spent many hours on my first Multiplayer Game. But now, i got stuck on a point. I was looking for several tutorials but could not solve my problem since now. Maybe one can help me on this issue. Thanks very much in advance
In my game, a player can throw something to another player and on hit, it will reduce the speed of walking. I can hit and reduce the “Speed” of another player and it works on the server but not on the client. i think it has to do with speed replication.
for testing purposes, i manually reduce the speed with the mouse wheel instead of throwing and hitting. My Blueprints are as following:
my Problem is, that the servers speed works perfect, but not the client. Thanks very much for helping in advance, any hint is very much appreciated