Changing a Player Variable when equipment is equipped?

I’m still learning UE4 and google doesn’t help with an answer, but, I have a modular character whos body parts meshes can be changed by increasing an integer for that slot. Here is a picture showing it set up. (Right-click -> View In New Tab to enlarge)

I’ve currently set up an equipment system but I can’t figure out how to set it up so that when a certain armor is equipped, then I can set some variables for that armor piece. I thought it would be in the structure I’ve set up so I can set any of the variables when it’s equipped but I’m really not sure. See here for the structure.

I’d like to set it up so I can set any of the variables that control that body part, but again I do not know where to start with this. I would prefer not to have to add socket attachments since I tried that and the gear doesnt animate properly when I try that, plus there are so many clipping issues.

Thank you for the help in advance, please let me know if I’ve missed any obvious calls or setups. I really want to solve this issue.

Hi man,
i dont know any better way to add meshes to your character that follow his movement without attack the actor to the socket…
let me knoe XD