# Change View Frustum Occlusion Settings

**URL:** <https://forums.unrealengine.com/t/change-view-frustum-occlusion-settings/479947>\
**Category:** Cinematics & Media\
**Tags:** occlusion-culling, unreal-engine, question\
**Created:** [March 9, 2021, 12:34am UTC](https://forums.unrealengine.com/t/change-view-frustum-occlusion-settings/479947 "2021-03-09T00:34:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![RichmarIII](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RichmarIII](https://forums.unrealengine.com/u/RichmarIII)\
**Post date:** [March 9, 2021, 12:34am UTC](https://forums.unrealengine.com/t/change-view-frustum-occlusion-settings/479947/1 "2021-03-09T00:34:17Z")

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When I turn my camera i can see a slight delay with culled objects loading in. It’s much unwanted. Is there a way to change the view frustum the occlusion queries will use? If so, I could simply increase the size of the view frustum for occlusion queries so that objects load in slightly before viewing on screen.
