# Change the details of a game's shipping executable

**URL:** <https://forums.unrealengine.com/t/change-the-details-of-a-games-shipping-executable/455748>\
**Category:** Pipeline & Plugins\
**Tags:** details-panel, unreal-engine, Packaging, editor, UE4, CPP, question\
**Created:** [September 21, 2019, 4:17pm UTC](https://forums.unrealengine.com/t/change-the-details-of-a-games-shipping-executable/455748 "2019-09-21T16:17:17Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![ongakken](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ongakken/32/464841_2.png) [@ongakken](https://forums.unrealengine.com/u/ongakken)\
**Post date:** [September 21, 2019, 4:17pm UTC](https://forums.unrealengine.com/t/change-the-details-of-a-games-shipping-executable/455748/1 "2019-09-21T16:17:17Z")

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Hi,

Even though I filled all the details in the Project Settings in, my game’s executable still displays Epic’s default values and I can’t find a config in which I could change it. The DefaultGame.ini contains the correct details, but they’re not being used for the exe.

This is how it looks:

![287989-capture.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/b/0/2b0a56a807442cdb2a2e18224895cb7cbb45fc43.png)

Thanks for any suggestions!

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<div class="post-metadata">

**Author:** ![Przemek2222](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Przemek2222](https://forums.unrealengine.com/u/Przemek2222)\
**Post date:** [September 21, 2019, 6:39pm UTC](https://forums.unrealengine.com/t/change-the-details-of-a-games-shipping-executable/455748/2 "2019-09-21T18:39:40Z")

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Hello,

FIRST BEFORE YOU START MAKE COPPY. (if you don’t have source controll)

Than see:

> **[UE4: How to Rename Unreal Engine 4 Projects](https://www.worldofleveldesign.com/categories/ue4/ue4-renaming-your-project.php)**
>
> Unreal Engine 4 tutorial on how to rename your project to another name and have Unreal Engine Launcher recognize it and find it.

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<div class="post-metadata">

**Author:** ![ongakken](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ongakken/32/464841_2.png) [@ongakken](https://forums.unrealengine.com/u/ongakken)\
**Post date:** [September 21, 2019, 8:15pm UTC](https://forums.unrealengine.com/t/change-the-details-of-a-games-shipping-executable/455748/3 "2019-09-21T20:15:01Z")

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Listen,

the project’s name is the way it’s supposed to be. All the details in the Project Settings are set to my liking, it’s just not putting them into the details of that executable.

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<div class="post-metadata">

**Author:** ![Przemek2222](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Przemek2222](https://forums.unrealengine.com/u/Przemek2222)\
**Post date:** [September 21, 2019, 8:48pm UTC](https://forums.unrealengine.com/t/change-the-details-of-a-games-shipping-executable/455748/4 "2019-09-21T20:48:27Z")

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Well,

try

Engine.ini

```
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/PirateWars419")

```

Or see here:

> **[Core Redirects](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/Assets/CoreRedirects/)**
>
> Core Redirects enable remapping classes, enums, functions, packages, properties, and structs at load time.

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<div class="post-metadata">

**Author:** ![ongakken](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ongakken/32/464841_2.png) [@ongakken](https://forums.unrealengine.com/u/ongakken)\
**Post date:** [September 21, 2019, 9:04pm UTC](https://forums.unrealengine.com/t/change-the-details-of-a-games-shipping-executable/455748/5 "2019-09-21T21:04:41Z")

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No such file as ‘Engine.ini’

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<div class="post-metadata">

**Author:** ![Przemek2222](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Przemek2222](https://forums.unrealengine.com/u/Przemek2222)\
**Post date:** [September 21, 2019, 9:33pm UTC](https://forums.unrealengine.com/t/change-the-details-of-a-games-shipping-executable/455748/6 "2019-09-21T21:33:39Z")

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There must be in YOURPROJECTDIRECTORY/Config

if no than try to generate VS project files

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<div class="post-metadata">

**Author:** ![ongakken](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ongakken/32/464841_2.png) [@ongakken](https://forums.unrealengine.com/u/ongakken)\
**Post date:** [September 21, 2019, 9:34pm UTC](https://forums.unrealengine.com/t/change-the-details-of-a-games-shipping-executable/455748/7 "2019-09-21T21:34:31Z")

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you mean ‘DefaultEngine.ini’

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<div class="post-metadata">

**Author:** ![Przemek2222](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Przemek2222](https://forums.unrealengine.com/u/Przemek2222)\
**Post date:** [September 21, 2019, 9:36pm UTC](https://forums.unrealengine.com/t/change-the-details-of-a-games-shipping-executable/455748/8 "2019-09-21T21:36:42Z")

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Yes, sorry

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<div class="post-metadata">

**Author:** ![ongakken](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ongakken/32/464841_2.png) [@ongakken](https://forums.unrealengine.com/u/ongakken)\
**Post date:** [September 21, 2019, 9:37pm UTC](https://forums.unrealengine.com/t/change-the-details-of-a-games-shipping-executable/455748/9 "2019-09-21T21:37:35Z")

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Well, the things you mentioned are not there.

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<div class="post-metadata">

**Author:** ![Przemek2222](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Przemek2222](https://forums.unrealengine.com/u/Przemek2222)\
**Post date:** [September 21, 2019, 9:39pm UTC](https://forums.unrealengine.com/t/change-the-details-of-a-games-shipping-executable/455748/10 "2019-09-21T21:39:54Z")

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Than add it and see if it works.

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<div class="post-metadata">

**Author:** ![ongakken](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ongakken/32/464841_2.png) [@ongakken](https://forums.unrealengine.com/u/ongakken)\
**Post date:** [September 21, 2019, 9:41pm UTC](https://forums.unrealengine.com/t/change-the-details-of-a-games-shipping-executable/455748/11 "2019-09-21T21:41:19Z")

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It doesn’t

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<div class="post-metadata">

**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [September 21, 2019, 10:19pm UTC](https://forums.unrealengine.com/t/change-the-details-of-a-games-shipping-executable/455748/12 "2019-09-21T22:19:57Z")

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Thats only bootstrap executable what it does is checks if system is suitable to run your game and show information to the user. It needs to be done this way as exe would show cryptic-to-user missing dll error generated by the system. the real executable is in binaries and that the one who should have the proper version information.

I would potentially call it a bug? you might try to report it as i think version should be edit with it to together with icon, they might explain you via email way they don’t do that. Work around for this would be editing rc2 data in that executable (theres software for that) but im not sure if this is legal by EULA.
