# Change Skybox

**URL:** <https://forums.unrealengine.com/t/change-skybox/354929>\
**Category:** Rendering\
**Tags:** skybox, sky-sphere, unreal-engine, question\
**Created:** [April 21, 2016, 9:50am UTC](https://forums.unrealengine.com/t/change-skybox/354929 "2016-04-21T09:50:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_5c573dfe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5c573dfe](https://forums.unrealengine.com/u/anonymous_user_5c573dfe)\
**Post date:** [April 21, 2016, 9:50am UTC](https://forums.unrealengine.com/t/change-skybox/354929/1 "2016-04-21T09:50:36Z")

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Hi! I’m working on a School Project which consists on developing a Roller/Puzzle game.  
I wanted the game to take place in the Sky, just like this one: [Ball Resurrection Android Gameplay Trailer HD - YouTube](https://www.youtube.com/watch?v=tJogd65RL-o)  
Is there any way I can invert the default BP\_Sky\_Sphere so it can look just like the video above?  
I could easily change the sky in Unity Editor, but in Unreal is kinda of a headache since I have to mess up with the Blueprints.

Any help?

Thank you
