# Change Sky Atmosphere Latitude/Longitu

**URL:** <https://forums.unrealengine.com/t/change-sky-atmosphere-latitude-longitu/477312>\
**Category:** Rendering\
**Tags:** sun, unreal-engine, simulation, Blueprint, question\
**Created:** [January 15, 2021, 3:17pm UTC](https://forums.unrealengine.com/t/change-sky-atmosphere-latitude-longitu/477312 "2021-01-15T15:17:28Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![wnguyen98](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wnguyen98](https://forums.unrealengine.com/u/wnguyen98)\
**Post date:** [January 15, 2021, 3:17pm UTC](https://forums.unrealengine.com/t/change-sky-atmosphere-latitude-longitu/477312/1 "2021-01-15T15:17:28Z")

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Hi,

I’m looking to be able to change the position of the sun through the Sky Atmosphere Actor at run time. I don’t want to use the BP Sun Position Calculator because I want the physically based sky actor aka the Sky Atmosphere. I see that the FastSkyViewLUT holds a latitude/longitude texture ray marching array but I’m not sure how to get that? I want to be able to change the position of the sun through blueprints at run time to match the latitude/longitude coordinates I have. Thanks for any help!
