# Change Skeleton Asset of Skeletal Mesh

**URL:** <https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486>\
**Category:** Character & Animation\
**Tags:** skeleton-mesh, unreal-engine, question\
**Created:** [August 20, 2014, 8:00am UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486 "2014-08-20T08:00:13Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Brainshack](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Brainshack](https://forums.unrealengine.com/u/Brainshack)\
**Post date:** [August 20, 2014, 8:00am UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486/1 "2014-08-20T08:00:13Z")

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Hello,

is it possible to change the skeleton asset of an existing Skeletak Mesh.

For Example, with the 15 Mixamo Character from the market place, can I change those to all use the same skeleton, so that they will share the same Animation Blueprint?

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**Author:** ![Denny](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Denny](https://forums.unrealengine.com/u/Denny)\
**Post date:** [August 20, 2014, 8:24am UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486/2 "2014-08-20T08:24:53Z")

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Right Click Skeletal Mesh → Skeleton → Assign Skeleton

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**Author:** ![Alex\_Chozabu\_P-B](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alex\_Chozabu\_P-B](https://forums.unrealengine.com/u/Alex_Chozabu_P-B)\
**Post date:** [July 23, 2017, 6:15pm UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486/3 "2017-07-23T18:15:39Z")

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Hmm, with this I have "missing bone"s - and don’t see an obvious way to assign them (as can be done with the animation retargetting)

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**Author:** ![anonymous\_user\_d327a6ae](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d327a6ae](https://forums.unrealengine.com/u/anonymous_user_d327a6ae)\
**Post date:** [May 28, 2018, 5:56pm UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486/4 "2018-05-28T17:56:56Z")

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my life is saved by him

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**Author:** ![oumin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@oumin](https://forums.unrealengine.com/u/oumin)\
**Post date:** [July 27, 2018, 4:44am UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486/5 "2018-07-27T04:44:01Z")

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My life is saved by him too. Awesome!

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**Author:** ![scurvydoggy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@scurvydoggy](https://forums.unrealengine.com/u/scurvydoggy)\
**Post date:** [February 19, 2021, 7:56pm UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486/6 "2021-02-19T19:56:16Z")

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And lo he saved us all

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**Author:** ![xDaNksta](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@xDaNksta](https://forums.unrealengine.com/u/xDaNksta)\
**Post date:** [March 24, 2021, 8:04am UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486/7 "2021-03-24T08:04:44Z")

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I also have been saved by him.

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**Author:** ![Jarrastafari](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jarrastafari](https://forums.unrealengine.com/u/Jarrastafari)\
**Post date:** [August 24, 2021, 4:06pm UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486/8 "2021-08-24T16:06:53Z")

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Hail, a saviour.

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**Author:** ![Plant434](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/plant434/32/88718_2.png) [@Plant434](https://forums.unrealengine.com/u/Plant434)\
**Post date:** [December 2, 2021, 11:23am UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486/9 "2021-12-02T11:23:21Z")

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What about rigging?

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**Author:** ![Ceriatinho](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ceriatinho/32/476121_2.png) [@Ceriatinho](https://forums.unrealengine.com/u/Ceriatinho)\
**Post date:** [March 15, 2022, 5:00pm UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486/10 "2022-03-15T17:00:40Z")

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save my life too (in Unreal 5)

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**Author:** ![s54780478](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@s54780478](https://forums.unrealengine.com/u/s54780478)\
**Post date:** [April 13, 2022, 6:24am UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486/11 "2022-04-13T06:24:03Z")

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You Save my Life in 2022/4/13

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**Author:** ![AF01](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/af01/32/478967_2.png) [@AF01](https://forums.unrealengine.com/u/AF01)\
**Post date:** [April 25, 2022, 6:12pm UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486/12 "2022-04-25T18:12:48Z")

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Saved! I just wish I knew this a looong time ago, would have saved me many headaches 😃 Thank you!

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**Author:** ![TorQueMoD](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/torquemod/32/710746_2.png) [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Post date:** [May 21, 2022, 2:08am UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486/13 "2022-05-21T02:08:16Z")

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If the skeleton isn’t the same, then you need to use retargetting. You can only Asign Skeleton for assets using the identical skeleton. This is a fast way to get a marketplace character to work with your animBP. If only there was a way to Bulk Edit the skeleton. I can see it in the bulk edit options, but it’s grayed out so I can’t change it ☹

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**Author:** ![A\_n\_b\_e\_c\_h](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@A\_n\_b\_e\_c\_h](https://forums.unrealengine.com/u/A_n_b_e_c_h)\
**Post date:** [October 22, 2022, 9:05pm UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486/14 "2022-10-22T21:05:29Z")

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You need to click on the display tab instead of the property tab.  
I saw your comment here, and thought I’d show you, so here’s a video I recorded for you. I was being too lazy to type the steps 😃

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/e/4/0e4f11d0595baefda9a39239aca1e263cfe8142a.jpeg "Unreal - Bulk Change Skeleton - Tutorial") ](https://www.youtube.com/watch?v=o70wYYqvG7A)

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**Author:** ![TorQueMoD](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/torquemod/32/710746_2.png) [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Post date:** [October 23, 2022, 12:07am UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486/15 "2022-10-23T00:07:07Z")

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Thanks for posting. Sadly this feature doesn’t exist in UE4. I should have specified. Good to know it’s there when I switch to 5 though 🙂

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**Author:** ![A\_n\_b\_e\_c\_h](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@A\_n\_b\_e\_c\_h](https://forums.unrealengine.com/u/A_n_b_e_c_h)\
**Post date:** [October 23, 2022, 1:55pm UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486/16 "2022-10-23T13:55:39Z")

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And for 4.27 😉

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/2/7/e27439607dde65c652c0be9b716dd9e3b4ddd8d6.jpeg "Unreal - Bulk Change Skeleton - Tutorial (UE4)") ](https://www.youtube.com/watch?v=vbZDpw2q_co)

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**Author:** ![TorQueMoD](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/torquemod/32/710746_2.png) [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Post date:** [October 23, 2022, 6:18pm UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486/17 "2022-10-23T18:18:29Z")

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Oh, nice. The current project I’m working on is 4.25 because one of the plug-ins I use doesn’t go higher. Good to know though. Thank you 🙂

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**Author:** ![A\_n\_b\_e\_c\_h](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@A\_n\_b\_e\_c\_h](https://forums.unrealengine.com/u/A_n_b_e_c_h)\
**Post date:** [October 23, 2022, 7:16pm UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486/18 "2022-10-23T19:16:00Z")

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Oh I see. What plugin is that? If you don’t mind me asking. 🙂

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**Author:** ![TorQueMoD](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/torquemod/32/710746_2.png) [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Post date:** [October 23, 2022, 9:49pm UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486/19 "2022-10-23T21:49:45Z")

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Not at all… [EpicLeaderboard.com](http://EpicLeaderboard.com)

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**Author:** ![A\_n\_b\_e\_c\_h](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@A\_n\_b\_e\_c\_h](https://forums.unrealengine.com/u/A_n_b_e_c_h)\
**Post date:** [October 23, 2022, 10:34pm UTC](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486/20 "2022-10-23T22:34:05Z")

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Ok… I felt a bit bad that you’re stuck with 4.25 because of a plugin that isn’t updated…  
So I did some digging, and found that a youtuber has made it work for 4.26, I grabbed his code, did a few changes, mostly engine version and some naming stuff, and then it built successfully for 5.0.3.

Check the description in my video here, where I show it works in 5.0.3 🙂

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/c/6/2c674e5270bf1beab2f5739e1714b1404c33a5fe.jpeg "Unreal - Epic Leaderboard Plugin for UE5 (Download in Description)") ](https://www.youtube.com/watch?v=Sj-AhCL22LA)

[Next page](https://forums.unrealengine.com/t/change-skeleton-asset-of-skeletal-mesh/291486.md?page=2)
