# Change linuxtargetplatform.h file in linux is not updating in editor.

**URL:** <https://forums.unrealengine.com/t/change-linuxtargetplatform-h-file-in-linux-is-not-updating-in-editor/749573>\
**Category:** Editor Scripting\
**Tags:** Linux, linux-build, unreal-engine, CPP, question\
**Created:** [January 15, 2023, 2:32am UTC](https://forums.unrealengine.com/t/change-linuxtargetplatform-h-file-in-linux-is-not-updating-in-editor/749573 "2023-01-15T02:32:39Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Lone\_Dingo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lone\_Dingo](https://forums.unrealengine.com/u/Lone_Dingo)\
**Post date:** [January 15, 2023, 2:32am UTC](https://forums.unrealengine.com/t/change-linuxtargetplatform-h-file-in-linux-is-not-updating-in-editor/749573/1 "2023-01-15T02:32:39Z")

</div>

I am using ue5 in linux. I am trying to add options to the editor settings by editing the engine/source…/linuxtargetplatform.h file.  
When I save it the changes are saved I have added other functionality in other engine source files and they are enabled but the UPROPERTY buttons that were added do not appear in the editor. Any ideas?

---

<div class="post-metadata">

**Author:** ![EliasWick](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/eliaswick/32/1175208_2.png) [@EliasWick](https://forums.unrealengine.com/u/EliasWick)\
**Post date:** [January 15, 2023, 11:55am UTC](https://forums.unrealengine.com/t/change-linuxtargetplatform-h-file-in-linux-is-not-updating-in-editor/749573/2 "2023-01-15T11:55:27Z")

</div>

I’ll list a few things you can try, however I am not fully aware of what might be causing the issue:

- Rebuild the engine to ensure that the changes are reflected in the editor.
- You need to ensure that the new options you added are registered with the editor by using the UPROPERTY macro or by using the FPropertyEditorModule interface.
- Make sure that the new options are added to the correct category in the editor settings.
- Make sure that the headers for the new options are properly included in the LinuxTargetPlatform.h file, and that the options are declared in the correct scope.
- Make sure that your changes do not introduce any errors or warnings when building the engine.
