# Change HDRI cubemap on the fly

**URL:** <https://forums.unrealengine.com/t/change-hdri-cubemap-on-the-fly/474500>\
**Category:** Rendering\
**Tags:** hdri, unreal-engine, Scripting, question\
**Created:** [November 15, 2020, 12:19pm UTC](https://forums.unrealengine.com/t/change-hdri-cubemap-on-the-fly/474500 "2020-11-15T12:19:39Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Idantim](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Idantim](https://forums.unrealengine.com/u/Idantim)\
**Post date:** [December 15, 2020, 11:51pm UTC](https://forums.unrealengine.com/t/change-hdri-cubemap-on-the-fly/474500/7 "2020-12-15T23:51:45Z")

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To anyone encountering this in the future, I have found the solution.  
When I saw that the same issue arises when rotating the HDRI, I opened up the HDRI BP and looked at the constructor.  
Apparently, there is an additional “post edit” step needed to be done, see attachment.

 ![324742-hdri-solution2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/a/d/4ad0214d24cac73857ae430ec65ff16e68db4fa4.png)

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