Change "front" of projectile with directional movement

I am trying to make a simple projectile driven (from a tutorial)

if (ProjectileMovement)
		ProjectileMovement->Velocity = ShootDirection * ProjectileMovement->InitialSpeed;

ProjectileMovement is

	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Movement)
	UProjectileMovementComponent* ProjectileMovement;

and is initialized with

	ProjectileMovement = ObjectInitializer.CreateDefaultSubobject<UProjectileMovementComponent>(this, TEXT("ProjectileComp"));
	ProjectileMovement->InitialSpeed = 3000.f;
	ProjectileMovement->MaxSpeed = 3000.f;
	ProjectileMovement->bRotationFollowsVelocity = true;
	ProjectileMovement->bShouldBounce = true;
	ProjectileMovement->Bounciness = 0.3f;
	ProjectileMovement->ProjectileGravityScale = 0;

Unfortunately the projectile’s mesh (which is a starter content “Narrow Capsule”) has the pivot situated such that the “front” (red arrow) is a long end of the capsule, so it flies forwards while standing straight up, instead of pointed forwards.
Seen here:


How can I adjust the front of the capsule so that it will fly forwards instead of sideways?