Hello ,
It’s happening in a blueprint only project.
I tested it in a clean project and I get the same results both in 4.12 and 4.13.
- create a new blank project
- add a text render actor in front of the player start
- enter any text in english in the text value of the text render actor
- configure the project localization to have english and french
- use the localization dashboard to translate the text in french
- in the level blueprint, add a keyboard event for the “E” input plugged to an execute console command node with the value “culutre=en” and an event for “F” plugged to the command “culture=fr”
When you play and you press E or F you will see the text switching between the english text and the french text.
It works in PIE and in a development build in 4.12 and 4.13 but it doesn’t work in a shipping build for both editor versions.