Change culture in a shipping build does not work

Hello ,

It’s happening in a blueprint only project.

I tested it in a clean project and I get the same results both in 4.12 and 4.13.

  1. create a new blank project
  2. add a text render actor in front of the player start
  3. enter any text in english in the text value of the text render actor
  4. configure the project localization to have english and french
  5. use the localization dashboard to translate the text in french
  6. in the level blueprint, add a keyboard event for the “E” input plugged to an execute console command node with the value “culutre=en” and an event for “F” plugged to the command “culture=fr”

When you play and you press E or F you will see the text switching between the english text and the french text.

It works in PIE and in a development build in 4.12 and 4.13 but it doesn’t work in a shipping build for both editor versions.