Change color of box collision

If you set the color in the details and then while playing call up the command line and type “show collisions” you get the different colors in game for debugging.

I guess if they really wanted to change it dynamically during run-time they could rebuild the engine and change the UProperty in Shape Component

/** Color used to draw the shape. */
UPROPERTY(EditAnywhere, AdvancedDisplay, BlueprintReadOnly, Category=Shape)
FColor ShapeColor;

Or build a simple C++ function to Set it.