It’s great we can adjust our camera speed with a simple slider in the level editor and blueprint editor.
So erm… why not in the emitter editor? When it comes to the most precise (often frustrating) part of designing you suddenly take away our camera control? I just don’t get it.
I’ve been trying to make tiny, precise modifications to one of my particle systems for the last two hours without success because everytime I try to move the camera a tiny little bit it decides to blast off to the moon. Seriously frustrating.