My scene has entrance cutscene which is showing around first, then moves to player to give control to play, but, that transaction is a sudden. What I want to have is more smooth transaction while camera blending through player.
What I tried is :
- Created event under cutscene which 2 3 frame left invoking set view target with blend by controller
- In cutscene I just tried to put endpoint of cine camera to the player camera but I dont want this because its too workaround, but actually it wont work when I change players location on single inch.
That is not working sadly, any suggesstion will be super helpful. Thank you!