I’m using the 2D platformer example, the one in Paper2D and I want my character to retain his momentum when he jumps. Right now, when he’s in the air he decelerates slowly and it ruins the gamefeel I’m going for. I at least want to tweak the deceleration to make it less apparent, can anyone help? The closest I found were the stats Braking Deceleration Falling and Falling Lateral Friction, both of which are zero so I don’t know what to do. Any ideas?