I have a blueprint setup for click events. I want to click the mesh for that blueprint and have it go to a location a “target” blueprint is at. I tried a blueprint interface but it does not seem to be working. Am i doing this wrong what do i need to change?
I recommend watching this stream. If possible, complete and maybe more than once.
It should help you understanding what you’re doing wrong and it saves us explaining basics again
(Don’t take this wrong, Zak Parrish can explain this all 1000times better)
Well, using that note is, in most situation, the lazy work around.
I mean, doing it ONCE to grab all placed actor is ok, but normally you should rethink that attempt.
There are tons of ways to get References where you need them.
You could even let placed actors use their “BeginPlay” to register in some better available class.