# Change ActionRPG by Epic Game's Camera

**URL:** <https://forums.unrealengine.com/t/change-actionrpg-by-epic-games-camera/438169>\
**Category:** Cinematics & Media\
**Tags:** Script, unreal-engine, UE4, Blueprint, question\
**Created:** [November 23, 2018, 2:57am UTC](https://forums.unrealengine.com/t/change-actionrpg-by-epic-games-camera/438169 "2018-11-23T02:57:46Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![DivinalOfficial](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DivinalOfficial](https://forums.unrealengine.com/u/DivinalOfficial)\
**Post date:** [November 23, 2018, 2:57am UTC](https://forums.unrealengine.com/t/change-actionrpg-by-epic-games-camera/438169/1 "2018-11-23T02:57:46Z")

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I am currently using the ActionRPG template given by Epic Games to make a PC compatible styled version, and where I almost got the controls down, I am having a really hard time getting the camera to work properly. I want to remove its drag on screen type movement, and want it to work EXACTLY like the ThirdPerson example, where the camera follows the mouse automatically. Anyone that can help a little guy out with his big problem?
