Chameleon Post Process

Hi,

After overall looking, it seems like the problematic parts are “MF_DepthOnlyMasking” and “MF_SetBlending” material functions. Most likely somewhere the custom depth mechanism intact. If you are not using custom depth, stencil masking, and effect layer blending, then you can simply bypass these nodes in the material(s). In the meantime, I’ll take a deeper look into this.