Hey ,
I’m having some issues selectively applying anamorphic flares to scene objects. I have the stencil buffer enabled in proj settings and can get the object to highlight using the Custom Depth Highlighter as a test, but the flares are being clipped by the depth buffer. So what I want to do is apply flares after the buffer rather than have the buffer clip them off.
This is a transparent particle system, but I have Allow Custom Depth Writes enabled in the material and I can see that they’re affecting the particles within the buffer - just not outside of it which is what I want.
Thanks,
triff