Chameleon Post Process

Thanks to answer, but can you point me to what parameter(s)? need I use advanced effects features? or put random numbers each tick in offset and speed is enought?

Chamaleon is amazing!
…but the blueprint is huge (and any update more and more), a big tick and add 149 megas to the build, if me game only use a few postprocess…

Make something more modular will be great, like for example each postprocess be a component.