Chameleon Post Process

I think there’s some kind of bug in the latest versions of the engine causing confusion on structs. I’m saying this because this is a 10th update of the Chameleon and also this is the first time experiencing this type of behavior. Still working on it to understand the real problem here. Thankfully, however, as you mentioned there is a workaround by simply replacing the missing textures with T_White on both structs.