Chaging pivot on blueprint

Hi there, im trying to change the pivot of a static mesh thats on my scene but using blueprints

Is there any way to do this?

Thanks!

Try adding a Scene component as the root node in your blueprint, with the static mesh component attached as a child component. You can then adjust the transform of the child component to set whatever pivot relative to the root that you want.

Cheers,
Michael Noland

interesting… thanks in advance!!