Certain Meshes Visible only in Editor but not in Build

Hey guys! It’s my first time making a build, so please bear with me! Essentially, I’ve got a few meshes in my game that are visible and work as intended in the editor, but when I make a build of the game, I can’t see those meshes in the build. Any clue what might be causing this? I deleted a few animation files related to those meshes, but that shouldn’t cause a discrepancy between the editor and the build, especially since none of those files were referenced/in use. I’d appreciate any help I can get. Thanks a lot!